18/07/17 12:37

Just Survive Test Server Patch 1962777

Following the deployment of Just Survive build 1962777 to the test server, 2722 changes have been noted in the core item file spanning 378 items.
NEW ITEMS
The following items have been added to the item file...

RENAMED ITEMS
These items already exist in the item file but have been renamed and possibly re-categorised.
CURRENT VALUE NEW VALUE
Charcoal Charcoal
Mystery Bag v2 Mystery Bag
Red and Black Military Backpack Red Gray Military Backpack
Charcoal Charcoal
Red and Black Military Backpack Red Gray Military Backpack

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Disclaimer: this post has been automatically generated based on a comparison of game data files, the changes listed above are only theoretical and may not appear on the live server and could be subject to change at any time.
04/07/17 11:59

Badwater Canyon Vehicle Spawns Plotted

Plotted out all 96 current Badwater Canyon Vehicle Spawns, enjoy :) https://t.co/VyfuisTk31 #h1z1 @H1Z1JustSurvive

Source: Twitter
03/07/17 11:12

Skin Collector Cards Separated

Skin Collector Cards now separated by game, also reset the ranking. Check them out!! https://t.co/SEYblkefuR & https://t.co/x62NVWgG3i

Source: Twitter
23/06/17 07:38

New Survivor Collection Available

A new Crate system has just made its way to Just Survive with our most recent game update! With this new system, you will notice our entire Crate offering is now consolidated into two distinct options.

Starting today, you’ll be able to purchase the most recently released Crate as before (currently the Outlands Crate), but all other available items can now be found in the Survivor Collection. What this means is that the vast majority of items from every previous Crate are in just one place!



That’s not all - if you're looking for value, we’ve dropped the price on our most recently released Crate to 200 DBC, and the Survivor Collection will be available for 100 DBC. The most recently released Crate will provide one item for each Crate, but the Survivor Collection will grant two!

Here are a few of those classic items you may want to grab:



Do you have locked Crates in your inventory? Now is the time to crack them open, because we’ve lowered the unlock cost to just 50 DBC!

Head to the Marketplace to take advantage of these new prices and Crates!

Source: Daybreak Website
22/06/17 02:01

JS Test Server Update 21st June 2017

JS Test has been updated.

There are numerous new features on JS Test. To learn more about them, or to provide feedback on these features, please use the Welcome to Badwater Canyon thread.

Please use this thread to report bugs and issues found on JS Test.

In addition to all of the new features found in this update, we've also fixed many recent/legacy bugs:

  • Cars are no longer infinitely harvestable
  • Fixed "drone" exploit
  • Fixed "snaking" exploit
  • Fixed an additional navigation exploit
  • Fixed loot spawns not respecting loot caps (ie, over time, dozens of laminated armors would spawn instead of the desired number)
  • Fixed loot spawn "creep" or "repopulation" (ie, loot quantities do not change or increase the longer a server is up)
  • Fixed an issue where cars would fall through foundation decks and be buried under bases
  • Fixed an exploit where players could punch trees to harvest them
  • Fixed an issue with the UI toggle function not working. Now you can press Ctrl-F10 to toggle the UI
  • Fixed an issue where certain items/weapons (mostly melee weapons) would not render in first person
  • Fixed an issue where vehicles could be boosted while their engine was off, draining their gas
  • Fixed an exploit with wrenches
  • Fixed an issue where players could be erroneously kicked out of an empty vehicle after entering it
  • Fixed an exploit where certain emotes could be used to clip the camera through a wall
  • Fixed an issue where quick attack was hardcoded to a key despite no longer being an intended feature / available to keybind
  • Fixed an issue where players jumping on bases would sometimes be killed by bad collision intersections with the roof
  • Fixed several CTD scenarios
  • Performance optimizations
  • Ongoing anti-cheat / anti-exploit countermeasures

Known Issues Include:
  • Some harvesting effects missing
  • Some map objects are floating/clipping (please help us track all of these down by reporting with location-specific screenshots)
  • Some locations have strange zombie behavior (walking on water / floating / getting stuck on invisible walls / losing track of the player - these are location specific, please help us track these down with location-specific screenshots)
  • Stronghold / Fortification death effects are sometimes missing or misaligned
  • Undo doesn't work for some base objects (like Tank Traps)
  • Some loot item visuals are incorrect (ie, a green shirt may be orange on the ground)
  • Various other graphical / audio effects are incomplete
  • Swapping inventory items to your active weapon slot will require you to change active weapons (ie, press a different number key) to use the weapon
  • Some crafting or item balance inconsistencies (ie, bear sandwiches require 2 bread instead of 1)
  • Some base objects (ie, beeboxes) cannot be built in areas where it is expected they can be built / other items can be built
  • Extra / ghost weapons will appear on people's backs after dying or re-equipping items
  • Trap damage zones not matched to their models correctly (ie, barbed wire may take damage when nearby barbed wire without touching it)
  • In-world beds can't be used for sleeping in PVE servers
  • Sometimes the military base defenders get a bit over-zealous and fire a warning shot into new player spawns
  • Additional issues not listed here - while we are tracking hundreds of bugs and feature updates internally, we need your help to find them all! Please use this thread to report any issues you find.

When reporting an issue, please provide the following (you can copy/paste this as a handy template)

Summary: (brief sentence)
Reproduction Steps: (what did you do to arrive at the bug?)
Expected Outcome: (what do you believe should happen when you do the above?)
Actual Outcome: (what actually happened?)

To report a map/location issue, please do the following above, but also include a screenshot with the location information. To do this:

  • In-game, at the location you're reporting, type "/loc" in the chat window to spit out the X/Y/Z coordinates.
  • Press F12 to take a screenshot through steam.
  • Upload the screenshot to imgur.com (you don't need to create an account) and link it here

Please use this thread to report bugs and issues found on JS Test!

Source: Reddit
12/06/17 10:42

Speculation on new Nemesis Crate

Speculation on new Nemesis Crate that dropped on KotK test last build, could it look like this? https://t.co/mMrgJyVgbx #H1Z1KotK

Source: Twitter
10/06/17 01:24

Stronghold Livestream Summary

Today we were treated to a livestream of the new Stronghold system. The guys have been working on this for a long time and were keen to show us what they have created.

Join us in approximately 30 minutes for the reveal of Stongholds! Ask your questions! https://t.co/wIOIdTGtd2

Stronghold Summary


The stream started with an overview of the new Stronghold system explaining what it was all about. Some of the key points were..

  • Locations of Strongholds fixed
  • 100+ Fixed Stronghold locations across Z3
  • Team to review footfall of each Stronghold pad to determine its usefulness.
  • Fire will affect certain structures differently
  • Demoing will result in a % of Materials being returned to you
  • Other materials coming later, wood only in initial test release
  • Items can be picked up if misplaced, simply pick up, try again
  • Health bars on base objects will only show when you are looking at them
  • Object limit on base pads to avoid performance issues
  • Base tiers will have different resistants based on their type
  • Shacks will be removed from the game
  • Planned UI redesign in the future
  • When demolishing items you will receive materials in return
  • Traps are being re-hauled
  • Shacks Gone, to replaced with loot stashes and better ways to defend lock boxes whilst you save up currency to buy a Stronghold plot.











Raid Attack Cycle


Something else the team touched upon briefly was the introduction of an in game currency, heres a summary of what was mentioned...

  • Raid time is fixed based on the size of the base being attached
  • Once raid has engaged, timer is activated
  • Time expired, poison gas released that affects attackers only
  • If still present on base after attack ejection is enforced
  • Base changes state and goes into a shielded mode
  • Whilst in shielded mode, structure and fortification rebuild automatically





Ingame Currency


Something else the team touched upon briefly was the introduction of an in game currency, heres a summary of what was announced...

  • Not linked to real money
  • Stronghold locations will be bought with in game currency, this currency cannot be bought with real life money.
  • You can trade loot for currency
  • Items being reclassified and everything being allocated a value

Badwater Creek



Finally, we managed to capture a single screenshot of the new map. Sure another livestream in the future will go over it in more detail.

Watch the Livestream Here on Twitch
Join the Discussion On Reddit
09/06/17 09:24

Stronghold Livestream 9th June 2017

Many of you have been asking for some time about this new feature and tomorrow at 2 PM PT (21:00 UTC) we're going to livestream not only some footage but explain how it works and take your questions. This is relatively big change for Just Survive so we definitely want to answer everything we can.
Join us if you can, but if not feel free to tweet us a question at #JSLivestream
Join us on Twitch tomorrow: https://www.twitch.tv/h1z1justsurvive

Source: Reddit
31/05/17 11:19

JS Summer Update Coming

First things first. We’re not dead. :) We do take holidays with our families when we get the chance to do so, especially when we’ve been cranking away these past few months. I apologize that we don’t always get to reply to everything as fast as everyone would like but I want you to all know that we’re just as engaged and enthusiastic about the next major update as we've always been. I know that silence can often feel like a lack of progress to everyone, but I’m also sensitive to striking the right balance between too much talk (and the subsequent speculation that can often cause) and not enough.


I know a lot of you are eager to see what we have up our sleeve and the good news is that you’ll get to see everything much sooner than you likely thought. Everything new that we’re working on (new map, the new Strongholds system, the new modular base building system, improved melee, new itemization, etc) will first hit Test. When is that going to happen? I can now officially announce that we will update Test in June. I can’t give you an exact date, but we'll update everyone here the moment that's about to happen.

As for a teaser of some sort…I think we can put something together. Let me see what I can do.

In the meantime, here's a shot we took in-game this morning.


I’ll also leave you with this for now: the new map is called Badwater Canyon.

Source: Reddit
28/04/17 01:49

Just Survive Game Update 27th April 2017

We've got a hotfix on JS Test at the moment that we're hoping to push to JS Live as soon as we're confident in it.

There are just a few fixes in this one:
  • Restored Airdrop Tickets UI. This was removed in error, there are no plans to change Airdrop tickets or remove them from player's inventories, although they were removed from the marketplace back in January.
  • Fixed a login exploit. We will explain this in greater detail when the fix goes live.
  • Fixed an issue with the "Leather Flannel Vest" and "Eagle Flannel Vest" that caused them to render incorrectly.

Source: Reddit
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