Patch Notes for the 8/1 Update

  • Vivox Proximity Voice Updates - we believe we have resolved the problem of the voice servers going down. If you have issues with voice, please let us know what server and what approximate time/date you noticed it, this will help track and further debug this issue
  • Several fixes for data saving issues that were causing loot and Stronghold components to behave erratically or respawn after a raid or server reset
  • Weapons and tools at 20% durability turn red in the equipped hotbar
  • New and improved time of day lighting
  • Fixed an issue where Dew collectors and some other objects could not be placed on wooden Stronghold floor/roof components
  • Added map icons for your affiliated Stronghold(s) (green Stronghold icon), your active attack and defense Strongholds (red Stronghold icons with sword or shield), and your shielded Stronghold (blue Stronghold icon) to the map
  • Updated Stash marking icon to look like a safe and not like a shovel
  • Fixed an issue where shooting an arrow at the Stash would cause it to despawn when the arrow despawned
  • Fixed issues with zombies pathing through Stronghold objects
  • Fixed an issue where loot was not dropped from chests destroyed by attacking players correctly
  • Removed durability loss from harvesting tools - while this is something we will want to revisit in the future, for now we think this is the best method for introducing the Strongholds system.
  • Added a search bar to the crafting tab
  • Vehicle health bar shows during vehicle repair
  • Increased the yield from the gunpowder recipe
  • Fixed additional issues with duplicate weapons showing
  • Fixed an issue where the player character would not ragdoll on death
  • Torches, candles, and storage added to the Stronghold decoration category
  • Lowered PVP punch damage (damage against NPCs is unchanged)
  • Fixed an issue where you couldn't swap an equipped weapon for one in your inventory of the same type
  • Barbed wire texture LODs updated so that the wire is visible at longer distances
  • Prior updates can be found in the last JS Test thread here

Source: Reddit