Today we were treated to a livestream of the new Stronghold system. The guys have been working on this for a long time and were keen to show us what they have created.

Join us in approximately 30 minutes for the reveal of Stongholds! Ask your questions! https://t.co/wIOIdTGtd2

Stronghold Summary


The stream started with an overview of the new Stronghold system explaining what it was all about. Some of the key points were..

  • Locations of Strongholds fixed
  • 100+ Fixed Stronghold locations across Z3
  • Team to review footfall of each Stronghold pad to determine its usefulness.
  • Fire will affect certain structures differently
  • Demoing will result in a % of Materials being returned to you
  • Other materials coming later, wood only in initial test release
  • Items can be picked up if misplaced, simply pick up, try again
  • Health bars on base objects will only show when you are looking at them
  • Object limit on base pads to avoid performance issues
  • Base tiers will have different resistants based on their type
  • Shacks will be removed from the game
  • Planned UI redesign in the future
  • When demolishing items you will receive materials in return
  • Traps are being re-hauled
  • Shacks Gone, to replaced with loot stashes and better ways to defend lock boxes whilst you save up currency to buy a Stronghold plot.











Raid Attack Cycle


Something else the team touched upon briefly was the introduction of an in game currency, heres a summary of what was mentioned...

  • Raid time is fixed based on the size of the base being attached
  • Once raid has engaged, timer is activated
  • Time expired, poison gas released that affects attackers only
  • If still present on base after attack ejection is enforced
  • Base changes state and goes into a shielded mode
  • Whilst in shielded mode, structure and fortification rebuild automatically





Ingame Currency


Something else the team touched upon briefly was the introduction of an in game currency, heres a summary of what was announced...

  • Not linked to real money
  • Stronghold locations will be bought with in game currency, this currency cannot be bought with real life money.
  • You can trade loot for currency
  • Items being reclassified and everything being allocated a value

Badwater Creek



Finally, we managed to capture a single screenshot of the new map. Sure another livestream in the future will go over it in more detail.

Watch the Livestream Here on Twitch
Join the Discussion On Reddit