20/08/17 07:29

Practice Zone In Test Files

Discovered a new zone file in the last KotK test server update, the zone file is labelled as "Practice Zone" and is smaller than the regular world. Could we see this replace the existing practice zone. We will do a full render soon.



Source: Twitter
20/08/17 06:10

King Of The Kill Test Server Patch 2051560

Following the deployment of King Of The Kill build 2051560 to the test server, 9110 changes have been noted in the core item file spanning 2424 items.
NEW ITEMS
The following items have been added to the item file...
AR-15
Tribute Military Backpack
Military Backpack
Royalty Military Backpack
Gorilla Warpaint Mask
4.6mm Round
ASUS RoG Military Backpack
Explosive Barrel
Hellfire 4-6
Camo Hellfire 4-6
Navy T-shirt with Stripes

RENAMED ITEMS
These items already exist in the item file but have been renamed and possibly re-categorised.
CURRENT VALUE NEW VALUE
Military Crate MILITARY CRATE
Dropped Items DROPPED ITEMS
Police Car Headlights Sedan Headlights
Police Car Turbo Sedan Turbo
Police Car Headlights Sedan Headlights
Police Car Turbo Sedan Turbo
Red Scrubs Slacks Red Scrubs Pants
Red Scrubs Slacks Red Scrubs Pants
Dropped Items DROPPED ITEMS
Ninja Stealth Shoes Boots
Ninja Stealth Shoes Boots
Neko-chan R380 Neko-chan M1911A1
Neko-chan R380 Neko-chan M1911A1
test gfern Hellfire 4-6
Chicken Dinner JerkChicken Dance

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Disclaimer: this post has been automatically generated based on a comparison of game data files, the changes listed above are only theoretical and may not appear on the live server and could be subject to change at any time.
20/08/17 05:55

Just Survive Test Server Patch 2032796

Following the deployment of Just Survive build 2032796 to the test server, 8755 changes have been noted in the core item file spanning 208 items.
NEW ITEMS
The following items have been added to the item file...
Spiked Zombie Torso
Spiked Zombie Head
Zombie Head
Zombie Torso
Deer Antlers
Wolf Head
Deer Head
Glass
Spiked Zombie Head Recipe
Red Wood Door
Red Wood Doorway (Centered)
Red Wood Doorway (Offset)
Red Wood Gate
Red Wood Gateway
Red Wood Roof
Red Wood Shutter
Red Wood Stairs (Left)
Red Wood Stairs (Right)
Red Wood Stairs (Straight)
Red Wood Support
Red Wood Wall
Red Wood Parapet
Red Wood Battlement
Red Wood Wall (Windowed)
Blue Wood Door
Blue Wood Doorway (Centered)
Blue Wood Doorway (Offset)
Blue Wood Gate
Blue Wood Gateway
Blue Wood Roof
Blue Wood Shutter
Blue Wood Stairs (Left)
Blue Wood Stairs (Right)
Blue Wood Stairs (Straight)
Blue Wood Support
Blue Wood Wall
Blue Wood Parapet
Blue Wood Battlement
Blue Wood Wall (Windowed)
Wood Table
Deer Head Bust
Rustic Snowshoes
Camping Cot
Red Wood Stronghold Recipes
Blood Drinker 12GA Pump Shotgun
Blood Drinker Hunting Rifle
Blood Drinker M1911
Blue Wood Stronghold Recipes
Woodland Kaiser Helmet
Woodland Adder Military Backpack
Skull Campfire
Skull Campfire Recipe
Throne of Guns
Throne of Guns Recipe
Blood Drinker Jacket
Blood Drinker Helmet
Preserved Zombie Head
Preserved Zombie Head Recipe
Deer Antler Chandelier
Deer Antler Chandelier Recipe
Banner: Keep Out
Banner: Keep Out Recipe
Wolf Head Bust
Wolf Head Bust Recipe
Zombie Gravestone
Zombie Gravestone Recipe
Carved Wood Duck
Carved Wood Duck Recipe
Doormat: Go Away
Doormat: Go Away Recipe
Banner: Feels Bad Man
Banner: Feels Bad Man Recipe
Banner: No Vacancy
Banner: No Vacancy Recipe
Banner: Get Rekt
Banner: Get Rekt Recipe
Woodland Rattler Jacket
Spiked Zombie Torso Recipe
Bear Hide Rug
Bear Hide Rug Recipe
Hideout Crate
Simple Rug
Zombie Guts

RENAMED ITEMS
These items already exist in the item file but have been renamed and possibly re-categorised.
CURRENT VALUE NEW VALUE
Gunpowder x5 Gunpowder
Animal Hide Bear Hide
Door (Wood) Wood Door
Doorway - Centered (Wood) Wood Doorway (Centered)
Doorway - Offset (Wood) Wood Doorway (Offset)
Stairs - Left (Wood) Wood Stairs (Left)
Gate (Wood) Wood Gate
Gateway (Wood) Wood Gateway
Stairs - Straight (Wood) Wood Stairs (Straight)
Roof (Wood) Wood Roof
Wall - Short (Wood) Wood Parapet
Window Shutter (Wood) Wood Shutter
Wall (Wood) Wood Wall
Wall - Windowed (Wood) Wood Wall (Windowed)
Support (Wood) Wood Support
Wall - Short Notched (Wood) Wood Battlement
Stairs - Right (Wood) Wood Stairs (Right)
Gunpowder x5 Gunpowder

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Disclaimer: this post has been automatically generated based on a comparison of game data files, the changes listed above are only theoretical and may not appear on the live server and could be subject to change at any time.
19/08/17 12:50

JS Game Update 8th August 2017

JS Live has been updated and wiped.

  • Added the first region of Badwater Canyon, Pine Mill Reservoir.
  • Players now spawn in the military base, a safe environment protected by snipers.
  • Players can now sell items for Golden Eagle Coins to Corporal Moran in the military base.
  • Players can now purchase basic items and tools for Golden Eagle Coins in the military base near Corporal Moran.
  • Added Strongholds to the game.
  • Stronghold plots can be purchased with Golden Eagle Coins at their location. Modular base components can be crafted and built on a purchased Stronghold plot.
  • Strongholds can be raided by other players, triggering a Stronghold raid. At the end of the raid, the defending base will rebuild and be shielded for 1 hour, protecting it from further raids as well as NPCs.
  • Loot has been completely re-itemized, with dozens of new items and a tiered, color coded rarity system to easily identify valuable items.
  • Crafting has been overhauled with many new recipes and crafting ingredients.
  • The Discovery tab has been removed, as players no longer need to discover recipes.
  • Combat has been completely re-balanced, with multiple tiers of each weapon classification with different stats.
  • Healing items, medicine, and consumables have been re-balanced.
  • Body sim updated to provide a more consistent experience.
  • Barricades can now be placed on cabin doors and windows to fortify locations for players.
  • Added new fortifications and traps that players can use to fortify Strongholds and barricaded POIs.
  • Improved car and tree harvesting, and added rock harvesting with the new pickaxe tool.
  • Revamped the Player stash - the player stash is an embedded lockbox that is invisible to all players beyond a few meters. It will be marked on your map when placed.
  • Added several decoration recipes for players to use to decorate their Stronghold, including a functional bed.
  • Stronghold utilities (storage, barbecues, workbenches, etc) and traps can be picked up by pressing and holding E.
  • Players are now limited to 4 characters per account.
  • Traps now ignore friendly targets - if on a Stronghold, they don't trigger for anyone with permissions. In world, they don't trigger for their owner.
  • Stronghold utilities and other free-place items can now be destroyed on PVE when placed outside a Stronghold to prevent griefing.
  • Wrenches no longer spawn in PVE servers to prevent vehicle hoarding.
  • Increased repair amount for wrenches in PVP.
  • Campfires now drop their contents after being destroyed.
  • Zombies no longer pick up the contents of a dead player's loot bag.
  • Reduced zombie clumping for the net result of fewer zombies spawning immediately near a player.
  • Reduced zombie damage to player owned vehicles.
  • Fixed an issue where player corpses attracted a very large number of zombie spawns.
  • Updated the airdrop ticket ruleset.
  • Updated numerous text prompts throughout the game for clarity and accuracy.
  • Server population now displays numerically.
  • Added a multi-sell/multi-salvage option for stacks of items.
  • Inventory is now sortable by Name, Bulk, Category, Rarity, and Sell Price.
  • Removed Proximity Container Crafting and Proximity Container Searching.
  • Weapons and tools at 20% durability turn red in the equipped hotbar.
  • Added a search bar to the crafting tab.
  • Updated UI to make the inventory slightly larger visually.
  • Updated UI to make crafting screen larger so fewer names get cut off.
  • Group members now render in matching colors for HUD indicator chevrons, nameplates, and outlines.
  • Being added to permissions now has a confirmation for the permission receiver. If someone adds you to their permissions, a confirmation will pop up on your screen.
  • Removed radio tab from the UI – radios will return in a future update.
  • Placing objects no longer causes the object to pulse during placement, which could cause placement errors.
  • Vehicle health bar shows during vehicle repair.
  • Fixed an issue where you couldn't swap an equipped weapon for one in your inventory of the same type.
  • Fixed an issue where the red killer outline would persist on the killer after the victim respawned.
  • Unlocked and Locked crates now show in the top of the player inventory.
  • Updated loading screen tips.
  • Added keybind under the settings menu for first person / third person toggle (default T).
  • Fixed an issue with the UI toggle function not working. Now you can press Ctrl-F10 to toggle the UI.
  • Fixed an issue where quick attack was hardcoded to a key despite no longer being an intended feature / available to keybind.
  • Fixed "snaking" exploit.
  • Fixed some animation conflicts that could cause issues similar to "snaking".
  • Fixed "drone" exploit.
  • Fixed a long-standing issue where players, zombies and other NPCs could be rendered invisible to certain players.
  • Fixed an exploit where players could punch trees to harvest them.
  • Fixed an additional navigation exploit involving "sit" functionality.
  • Fixed an exploit where certain emotes could be used to clip the camera through a wall.
  • Fixed an exploit where emotes could be spammed to fast harvest items.
  • Cars are no longer infinitely harvestable.
  • Fixed an issue where vehicles could be boosted while their engine was off, draining their gas.
  • Fixed an issue where players could be erroneously kicked out of an empty vehicle after entering it.
  • Fixed an issue where players jumping on bases would sometimes be killed by bad collision intersections with the roof.
  • Fixed an issue where using a weapon didn't break auto-run.
  • New and improved time of day lighting.
  • Weather updates.
  • Fixed the long-distance player LOD from not blending with distance fog correctly (ie, far away people are no longer dark black silohouettes against the grey fog).
  • Added player on fire animation.
  • Fixed an issue where certain items/weapons (mostly melee weapons) would not render in first person.
  • Fixed an issue where vehicles would fall through Stronghold components.
  • Fixed an issue where recursively destroyed storage would have its loot float in the air, it now drops as expected.
  • Fixed an issue where there would be a delay before you could fire after swapping weapons.
  • Fixed an issue where mashing the zoom on hunting rifles could cause the camera to get stuck behind the scope.
  • Fixed numerous client Crash to Desktop scenarios.
  • Fixed numerous server crash and disconnect scenarios.
  • Significant performance optimizations for both client and server.
  • Significant overhaul and upgrade to client side anticheat protection.
  • Significant overhaul and upgrade to server side anticheat protection.
  • Significant overhaul and upgrade to detection and banning heuristics.
  • New Just Survive specific cheating report e-mail: JustSurviveCheater@Daybreakgames.com.
  • Increased Customer Service staffing with improved response times.

A tremendous amount of work went into this game update, you can read our complete list of changes and fixes here.

Source: Reddit
19/08/17 12:47

The Hideout Crate is now in-game

The Hideout Crate is now in-game! Get one on us just by logging in before August 22nd: Details here: https://t.co/xCBvniZ39p

Source: Twitter
02/08/17 01:13

JS Test Server Update 1st August 2017

Patch Notes for the 8/1 Update

  • Vivox Proximity Voice Updates - we believe we have resolved the problem of the voice servers going down. If you have issues with voice, please let us know what server and what approximate time/date you noticed it, this will help track and further debug this issue
  • Several fixes for data saving issues that were causing loot and Stronghold components to behave erratically or respawn after a raid or server reset
  • Weapons and tools at 20% durability turn red in the equipped hotbar
  • New and improved time of day lighting
  • Fixed an issue where Dew collectors and some other objects could not be placed on wooden Stronghold floor/roof components
  • Added map icons for your affiliated Stronghold(s) (green Stronghold icon), your active attack and defense Strongholds (red Stronghold icons with sword or shield), and your shielded Stronghold (blue Stronghold icon) to the map
  • Updated Stash marking icon to look like a safe and not like a shovel
  • Fixed an issue where shooting an arrow at the Stash would cause it to despawn when the arrow despawned
  • Fixed issues with zombies pathing through Stronghold objects
  • Fixed an issue where loot was not dropped from chests destroyed by attacking players correctly
  • Removed durability loss from harvesting tools - while this is something we will want to revisit in the future, for now we think this is the best method for introducing the Strongholds system.
  • Added a search bar to the crafting tab
  • Vehicle health bar shows during vehicle repair
  • Increased the yield from the gunpowder recipe
  • Fixed additional issues with duplicate weapons showing
  • Fixed an issue where the player character would not ragdoll on death
  • Torches, candles, and storage added to the Stronghold decoration category
  • Lowered PVP punch damage (damage against NPCs is unchanged)
  • Fixed an issue where you couldn't swap an equipped weapon for one in your inventory of the same type
  • Barbed wire texture LODs updated so that the wire is visible at longer distances
  • Prior updates can be found in the last JS Test thread here

Source: Reddit
02/08/17 12:56

Just Survive Test Server Patch 2001608

Following the deployment of Just Survive build 2001608 to the test server, 1325 changes have been noted in the core item file spanning 579 items.
NEW ITEMS
The following items have been added to the item file...

RENAMED ITEMS
These items already exist in the item file but have been renamed and possibly re-categorised.
CURRENT VALUE NEW VALUE
Gunpowder Gunpowder x5
Stash Kit Stash Kit

View More Details

Disclaimer: this post has been automatically generated based on a comparison of game data files, the changes listed above are only theoretical and may not appear on the live server and could be subject to change at any time.
01/08/17 11:41

Just Survive Test Server Patch 1989872

Following the deployment of Just Survive build 1989872 to the test server, 3161 changes have been noted in the core item file spanning 401 items.
NEW ITEMS
The following items have been added to the item file...

RENAMED ITEMS
These items already exist in the item file but have been renamed and possibly re-categorised.
CURRENT VALUE NEW VALUE
Charcoal Charcoal
Explosive Arrow Explosive Arrow
Mystery Bag v2 Mystery Bag
Red and Black Military Backpack Red Gray Military Backpack
Charcoal Charcoal
Red and Black Military Backpack Red Gray Military Backpack

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Disclaimer: this post has been automatically generated based on a comparison of game data files, the changes listed above are only theoretical and may not appear on the live server and could be subject to change at any time.
29/07/17 01:50

KOTK Test Server Update 28th July 2017

We’ve updated the Test Server with a number of hit registration improvements and bug fixes. We’ll be unlocking Test for the weekend (Friday 7/28 at 8:00pm PT – Sunday 7/30 at 8:00pm PT) and then reviewing your feedback on Monday. If everything looks good, we will release these changes in a hotfix (no downtime required) next week.

Bug fixes:
  • We were able to identify one issue causing client framerate hitches. This has been fixed – if you’ve been experiencing that issue please hop on Test and let us know if it’s been cleared up. It’s possible that there are other causes, and we are continuing to investigate this aggressively as a top priority.
  • StreamDeck and similar devices should function properly again.
  • Fixed a rare client crash that could occur when simultaneously reloading and shooting.

Hit Reg Improvements:
  • Player hitboxes have been slightly adjusted to provide more consistent hit feedback.
  • Neck shots are now critical hits to more clearly separate headshots from bodyshots.
  • Reduced idle head-bob animations for more consistent hit registration against stationary targets.
  • Loot bag projectile collision has been removed so that they will no longer block shots.
  • Fixed shots being incorrectly blocked by collision when the target is up against a wall.

Quality of life changes:
  • Removed a few gas ring end-points that were on the extreme edges of the map creating unfavorable endgame scenarios.

Source: Reddit
29/07/17 01:40

JS Test Server Update 26th July 2017

Patch Notes for the 7/26 Update

Key Updates
  • Stash changes - The stash is now an embedded safe/lockbox, visible to all players when they are very close. It can be destroyed by other players, but will require a concerted effort. Stash usage is limited to owners, and only one stash may be owned at a time. The stash bulk capacity is 5000. The stash location is marked on the minimap with a shovel icon (this icon will be updated in a future update)
  • Fixed an issue where tools did not lose durability during use. Wrenches will now lose durability when repairing, pickaxes will lose durability when mining, etc.
  • Fixed an issue with Tier 0 and Tier 1 items spawning in slightly higher quantities than originally intended, which resulted in certain Tier 2+ items being unavailable.
  • Wrenches no longer spawn in PVE servers to prevent vehicle hoarding.
  • Wood Barricades can now be damaged on PVE servers.
  • Map updated with new locations, loot spawns, collision and AI navigation
  • Pistol bulk updated to 300

Stronghold Updates
  • Stronghold component hitpoints increased and resistances tuned
  • Stronghold components now regenerate over time when not under attack
  • Stronghold Plot prices increased to 1000, 2500, 5000, 10000
  • Added Stronghold item limit indicator to the permissions window. The item class limit of the item currently being built will also be displayed during the build process.
  • Fixed an issue where zombies could walk through Stronghold objects, including closed doors
  • Fixed an issue where players could not place fortifications on their Stronghold plot.
  • Added a display for the number of available Stronghold plots on the server browser.
  • Fixed an exploit that allowed players to enter a Stronghold through login/logout abuse
  • Fixed an exploit that allowed players to destroy Stronghold components without triggering a raid
  • Fixed an issue where sometimes destruction fx would not play when destroying a Stronghold component during a raid
  • Players can no longer place traps or landmines on opposing Stronghold plots
  • Fixed an issue where Stronghold stairs could not be built between two walls with an offset doorway
  • Fixed an issue where Stronghold walls could not be built perpendicular to offset doorways
  • Added a notification that purchasing a Stronghold will abandon the previous Stronghold
  • Half-walls can now be placed on top of the third story of a Stronghold
  • Torches and candles can now be destroyed with the hammer - they do not return materials used when destroyed
  • Fixed an issue where Stronghold components destroyed via recursive destruction (ie, a 2nd floor wall that had the 1st floor wall underneath it destroyed) during demolition did not provide materials
  • Stronghold shield duration increased
  • Fixed an issue where punji sticks could be used to exploit through a Stronghold wall
  • Placing objects no longer causes the object to pulse during placement, which could cause placement errors
  • Fixed an issue where certain items wouldn't respawn on a Stronghold after a raid. Stronghold Utilities and Stronghold Components should all respawn at the end of an attack cycle. Traps do not respawn and must be reset manually by the defenders.

Additional Updates
  • Removed Proximity Crafting and Proximity Container Searching - The Proximity Items section of the inventory now only lists items that are out of containers
  • Fixed an issue where ground tillers could not be placed in most areas due to underground collision
  • Fixed a CTD when swapping ammo with the wooden bow
  • Fixed an exploit where emotes could be spammed to fast harvest items
  • Fixed an issue where players could get stuck at 100% hunger and stamina
  • Group members now render in matching colors for hud indicator chevrons, nameplates, and outlines.
  • Zombies no longer pick up the contents of a dead player's loot bag
  • Fixed an issue where purchasing an item in the military base when you did not have the available bulk to carry it would take your money without granting the item
  • Fixed an issue where players were able to slide along the ground appearing as a corpse
  • Updated loading screen tips
  • Unlocked and Locked crates now show in the top of the player inventory
  • Reduced bee damage
  • Fixed an exploit that allowed players to place land mines in the safe and protected zones
  • Players who attempt to equip a weapon in the safe zone receive a message indicating that they cannot equip the weapon
  • Wood chests and traps can be picked up by pressing and holding E
  • Fixed an exploit that allowed players to re-use gas canisters
  • Fixed an issue where the death screen would show the previous death's coin loss instead of the current loss
  • Added new foliage that can be harvested and spread out more rocks for harvesting
  • Healing items no longer work when out of bounds
  • Increased animal fat drop rate
  • Fixed an issue where the red killer outline would persist on the killer after the victim respawned
  • Fixed an issue where snare traps would automatically trigger upon arming
  • Fixed an issue where mashing the zoom on sniper rifles could cause the camera to get stuck behind the scope
  • Ammo swap is now bindable in the keybindings menu (default B)
  • Fixed an issue where the hammer glowed in the dark
  • Fixed an issue where players would fall when exiting a vehicle on an incline
  • Fixed an issue where clicking on the name of an equipment slot in the inventory "paper doll" would cause the name to vanish
  • Fixed additional server crash scenarios
  • Fixed additional client crash scenarios
  • Prior updates can be found in the last JS Test thread here


When reporting an issue, please provide the following (you can copy/paste this as a handy template)

Summary: (brief sentence)
Reproduction Steps: (what did you do to arrive at the bug?)
Expected Outcome: (what do you believe should happen when you do the above?)
Actual Outcome: (what actually happened?)

To report a map/location issue, please do the following above, but also include a screenshot with the location information. To do this:

  • In-game, at the location you're reporting, type "/loc" in the chat window to spit out the X/Y/Z coordinates.
  • Press F12 to take a screenshot through steam.
  • Upload the screenshot to imgur.com (you don't need to create an account) and link it here

Please use this thread to report bugs and issues found on JS Test!

Source: Reddit
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Just Survive Test Server Patch 2032796
JS Game Update 8th August 2017
The Hideout Crate is now in-game
JS Test Server Update 1st August 2017
Just Survive Test Server Patch 2001608
Just Survive Test Server Patch 1989872
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