19/08/17 12:47

The Hideout Crate is now in-game

The Hideout Crate is now in-game! Get one on us just by logging in before August 22nd: Details here: https://t.co/xCBvniZ39p

Source: Twitter
02/08/17 01:13

JS Test Server Update 1st August 2017

Patch Notes for the 8/1 Update

  • Vivox Proximity Voice Updates - we believe we have resolved the problem of the voice servers going down. If you have issues with voice, please let us know what server and what approximate time/date you noticed it, this will help track and further debug this issue
  • Several fixes for data saving issues that were causing loot and Stronghold components to behave erratically or respawn after a raid or server reset
  • Weapons and tools at 20% durability turn red in the equipped hotbar
  • New and improved time of day lighting
  • Fixed an issue where Dew collectors and some other objects could not be placed on wooden Stronghold floor/roof components
  • Added map icons for your affiliated Stronghold(s) (green Stronghold icon), your active attack and defense Strongholds (red Stronghold icons with sword or shield), and your shielded Stronghold (blue Stronghold icon) to the map
  • Updated Stash marking icon to look like a safe and not like a shovel
  • Fixed an issue where shooting an arrow at the Stash would cause it to despawn when the arrow despawned
  • Fixed issues with zombies pathing through Stronghold objects
  • Fixed an issue where loot was not dropped from chests destroyed by attacking players correctly
  • Removed durability loss from harvesting tools - while this is something we will want to revisit in the future, for now we think this is the best method for introducing the Strongholds system.
  • Added a search bar to the crafting tab
  • Vehicle health bar shows during vehicle repair
  • Increased the yield from the gunpowder recipe
  • Fixed additional issues with duplicate weapons showing
  • Fixed an issue where the player character would not ragdoll on death
  • Torches, candles, and storage added to the Stronghold decoration category
  • Lowered PVP punch damage (damage against NPCs is unchanged)
  • Fixed an issue where you couldn't swap an equipped weapon for one in your inventory of the same type
  • Barbed wire texture LODs updated so that the wire is visible at longer distances
  • Prior updates can be found in the last JS Test thread here

Source: Reddit
02/08/17 12:56

Just Survive Test Server Patch 2001608

Following the deployment of Just Survive build 2001608 to the test server, 1325 changes have been noted in the core item file spanning 579 items.
NEW ITEMS
The following items have been added to the item file...

RENAMED ITEMS
These items already exist in the item file but have been renamed and possibly re-categorised.
CURRENT VALUE NEW VALUE
Gunpowder Gunpowder x5
Stash Kit Stash Kit

View More Details

Disclaimer: this post has been automatically generated based on a comparison of game data files, the changes listed above are only theoretical and may not appear on the live server and could be subject to change at any time.
01/08/17 11:41

Just Survive Test Server Patch 1989872

Following the deployment of Just Survive build 1989872 to the test server, 3161 changes have been noted in the core item file spanning 401 items.
NEW ITEMS
The following items have been added to the item file...

RENAMED ITEMS
These items already exist in the item file but have been renamed and possibly re-categorised.
CURRENT VALUE NEW VALUE
Charcoal Charcoal
Explosive Arrow Explosive Arrow
Mystery Bag v2 Mystery Bag
Red and Black Military Backpack Red Gray Military Backpack
Charcoal Charcoal
Red and Black Military Backpack Red Gray Military Backpack

View More Details

Disclaimer: this post has been automatically generated based on a comparison of game data files, the changes listed above are only theoretical and may not appear on the live server and could be subject to change at any time.
29/07/17 01:50

KOTK Test Server Update 28th July 2017

We’ve updated the Test Server with a number of hit registration improvements and bug fixes. We’ll be unlocking Test for the weekend (Friday 7/28 at 8:00pm PT – Sunday 7/30 at 8:00pm PT) and then reviewing your feedback on Monday. If everything looks good, we will release these changes in a hotfix (no downtime required) next week.

Bug fixes:
  • We were able to identify one issue causing client framerate hitches. This has been fixed – if you’ve been experiencing that issue please hop on Test and let us know if it’s been cleared up. It’s possible that there are other causes, and we are continuing to investigate this aggressively as a top priority.
  • StreamDeck and similar devices should function properly again.
  • Fixed a rare client crash that could occur when simultaneously reloading and shooting.

Hit Reg Improvements:
  • Player hitboxes have been slightly adjusted to provide more consistent hit feedback.
  • Neck shots are now critical hits to more clearly separate headshots from bodyshots.
  • Reduced idle head-bob animations for more consistent hit registration against stationary targets.
  • Loot bag projectile collision has been removed so that they will no longer block shots.
  • Fixed shots being incorrectly blocked by collision when the target is up against a wall.

Quality of life changes:
  • Removed a few gas ring end-points that were on the extreme edges of the map creating unfavorable endgame scenarios.

Source: Reddit
29/07/17 01:40

JS Test Server Update 26th July 2017

Patch Notes for the 7/26 Update

Key Updates
  • Stash changes - The stash is now an embedded safe/lockbox, visible to all players when they are very close. It can be destroyed by other players, but will require a concerted effort. Stash usage is limited to owners, and only one stash may be owned at a time. The stash bulk capacity is 5000. The stash location is marked on the minimap with a shovel icon (this icon will be updated in a future update)
  • Fixed an issue where tools did not lose durability during use. Wrenches will now lose durability when repairing, pickaxes will lose durability when mining, etc.
  • Fixed an issue with Tier 0 and Tier 1 items spawning in slightly higher quantities than originally intended, which resulted in certain Tier 2+ items being unavailable.
  • Wrenches no longer spawn in PVE servers to prevent vehicle hoarding.
  • Wood Barricades can now be damaged on PVE servers.
  • Map updated with new locations, loot spawns, collision and AI navigation
  • Pistol bulk updated to 300

Stronghold Updates
  • Stronghold component hitpoints increased and resistances tuned
  • Stronghold components now regenerate over time when not under attack
  • Stronghold Plot prices increased to 1000, 2500, 5000, 10000
  • Added Stronghold item limit indicator to the permissions window. The item class limit of the item currently being built will also be displayed during the build process.
  • Fixed an issue where zombies could walk through Stronghold objects, including closed doors
  • Fixed an issue where players could not place fortifications on their Stronghold plot.
  • Added a display for the number of available Stronghold plots on the server browser.
  • Fixed an exploit that allowed players to enter a Stronghold through login/logout abuse
  • Fixed an exploit that allowed players to destroy Stronghold components without triggering a raid
  • Fixed an issue where sometimes destruction fx would not play when destroying a Stronghold component during a raid
  • Players can no longer place traps or landmines on opposing Stronghold plots
  • Fixed an issue where Stronghold stairs could not be built between two walls with an offset doorway
  • Fixed an issue where Stronghold walls could not be built perpendicular to offset doorways
  • Added a notification that purchasing a Stronghold will abandon the previous Stronghold
  • Half-walls can now be placed on top of the third story of a Stronghold
  • Torches and candles can now be destroyed with the hammer - they do not return materials used when destroyed
  • Fixed an issue where Stronghold components destroyed via recursive destruction (ie, a 2nd floor wall that had the 1st floor wall underneath it destroyed) during demolition did not provide materials
  • Stronghold shield duration increased
  • Fixed an issue where punji sticks could be used to exploit through a Stronghold wall
  • Placing objects no longer causes the object to pulse during placement, which could cause placement errors
  • Fixed an issue where certain items wouldn't respawn on a Stronghold after a raid. Stronghold Utilities and Stronghold Components should all respawn at the end of an attack cycle. Traps do not respawn and must be reset manually by the defenders.

Additional Updates
  • Removed Proximity Crafting and Proximity Container Searching - The Proximity Items section of the inventory now only lists items that are out of containers
  • Fixed an issue where ground tillers could not be placed in most areas due to underground collision
  • Fixed a CTD when swapping ammo with the wooden bow
  • Fixed an exploit where emotes could be spammed to fast harvest items
  • Fixed an issue where players could get stuck at 100% hunger and stamina
  • Group members now render in matching colors for hud indicator chevrons, nameplates, and outlines.
  • Zombies no longer pick up the contents of a dead player's loot bag
  • Fixed an issue where purchasing an item in the military base when you did not have the available bulk to carry it would take your money without granting the item
  • Fixed an issue where players were able to slide along the ground appearing as a corpse
  • Updated loading screen tips
  • Unlocked and Locked crates now show in the top of the player inventory
  • Reduced bee damage
  • Fixed an exploit that allowed players to place land mines in the safe and protected zones
  • Players who attempt to equip a weapon in the safe zone receive a message indicating that they cannot equip the weapon
  • Wood chests and traps can be picked up by pressing and holding E
  • Fixed an exploit that allowed players to re-use gas canisters
  • Fixed an issue where the death screen would show the previous death's coin loss instead of the current loss
  • Added new foliage that can be harvested and spread out more rocks for harvesting
  • Healing items no longer work when out of bounds
  • Increased animal fat drop rate
  • Fixed an issue where the red killer outline would persist on the killer after the victim respawned
  • Fixed an issue where snare traps would automatically trigger upon arming
  • Fixed an issue where mashing the zoom on sniper rifles could cause the camera to get stuck behind the scope
  • Ammo swap is now bindable in the keybindings menu (default B)
  • Fixed an issue where the hammer glowed in the dark
  • Fixed an issue where players would fall when exiting a vehicle on an incline
  • Fixed an issue where clicking on the name of an equipment slot in the inventory "paper doll" would cause the name to vanish
  • Fixed additional server crash scenarios
  • Fixed additional client crash scenarios
  • Prior updates can be found in the last JS Test thread here


When reporting an issue, please provide the following (you can copy/paste this as a handy template)

Summary: (brief sentence)
Reproduction Steps: (what did you do to arrive at the bug?)
Expected Outcome: (what do you believe should happen when you do the above?)
Actual Outcome: (what actually happened?)

To report a map/location issue, please do the following above, but also include a screenshot with the location information. To do this:

  • In-game, at the location you're reporting, type "/loc" in the chat window to spit out the X/Y/Z coordinates.
  • Press F12 to take a screenshot through steam.
  • Upload the screenshot to imgur.com (you don't need to create an account) and link it here

Please use this thread to report bugs and issues found on JS Test!

Source: Reddit
18/07/17 12:37

Just Survive Test Server Patch 1962777

Following the deployment of Just Survive build 1962777 to the test server, 2722 changes have been noted in the core item file spanning 378 items.
NEW ITEMS
The following items have been added to the item file...

RENAMED ITEMS
These items already exist in the item file but have been renamed and possibly re-categorised.
CURRENT VALUE NEW VALUE
Charcoal Charcoal
Mystery Bag v2 Mystery Bag
Red and Black Military Backpack Red Gray Military Backpack
Charcoal Charcoal
Red and Black Military Backpack Red Gray Military Backpack

View More Details

Disclaimer: this post has been automatically generated based on a comparison of game data files, the changes listed above are only theoretical and may not appear on the live server and could be subject to change at any time.
08/07/17 10:56

Progressions Ranks Upto 200

Support for progression upto 200 as Daybreak add an additional 50 rank icons to KotK Test Server today.

04/07/17 11:59

Badwater Canyon Vehicle Spawns Plotted

Plotted out all 96 current Badwater Canyon Vehicle Spawns, enjoy :) https://t.co/VyfuisTk31 #h1z1 @H1Z1JustSurvive

Source: Twitter
03/07/17 11:12

Skin Collector Cards Separated

Skin Collector Cards now separated by game, also reset the ranking. Check them out!! https://t.co/SEYblkefuR & https://t.co/x62NVWgG3i

Source: Twitter
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