16/12/16 11:35

Introducing Ben Jones the new Lead Designer

Meet the new Lead Designer, Ben Jones, before you see him on today's #CommunityOutbreak! https://t.co/mE5w1nRWFK

Source: Twitter
16/12/16 11:33

Just Survive Update 13th Dec 2016

[UPDATE] 11:36AM PST, December 14th

We identified a gap overnight in BattlEye that we've now closed - keep in mind that we're able to see everything that happens in logs, and we'll continue watching and closing gaps (and banning players) like that one last night. It'll be a persistent thing, in other words, and not a one and done fix.

What's fixed in this push?
  • Arrows no longer crash players near bases. We hammered on this HARD on Test this past week. We have high confidence this is finally fixed.
  • Random CTDs have been reduced significantly. These may still occur from time to time, but the frequency should be far, far less.
  • Base ejection (if you end up under the deck foundation for any reason) is now instantaneous.
  • The gaps between metal gates and surrounding items are now closed so you shouldn't be able to place items there while raiding.
  • Grenades are now equippable in the second weapon slot (default key 3).
  • Items (weapons, clothing, etc.) no longer auto-skin. Note that this will not revert previously skinned items.
  • Fixed an issue where picking up a partial stack of something destroyed the entire stack (ie: if you pick up 20 wood from a 100x wood plank drop, the other 80 would vanish previously).
  • Players now spawn with an improvised compass (that can no longer be broken down for bottles). Be on the lookout for a better one!
  • Fixed an issue where some dropped items would not expire over time.
  • Changed spawing systems to be more lenient when spawning items in highly travelled areas.
  • Loot balances: Tactical flashlights have been completely removed from spawns (don't drop yours!); Compass spawns have been decreased; Backpacks (Military in particular) are rarer; Ammo balance (more good ammo, less R380 and 9MM - these are subtle tweaks)
  • Added the descriptor "FULL" to our queue population lists (we now have LOW, MEDIUM, HIGH, FULL)
  • Added queue placement # back in (where you are in the current queue).

We still have a few other issues we'd like to take care of before the next Live push we're planning on December 21st. We're looking at recent hacks, emotes not working, weapons appearing on your corpse's back after death, continued lag reduction and a bunch of other stuff.

I'll update here again in the morning when Live is verified up and ready to unlock.

Thanks again for your support this past week. This team is awesome and is doing amazing work and I'm glad you guys are starting to see what I've been seeing these past 2 months. We'll keep it up for you guys if you keep coming back. :)

Source: Reddit
16/12/16 11:26

Improved Base Building Concepts

Did you miss the first look at improved base building? Watch the full stream here: https://t.co/ZPbv0CeBFA

Source: Twitter
10/12/16 01:17

King Of The Kill Test Server Patch 1495589

Following the deployment of King Of The Kill build 1495589 to the test server, 100 changes have been noted in the core item file spanning 29 items.
NEW ITEMS
No new items have been introduced in this patch.
RENAMED ITEMS
These items already exist in the item file but have been renamed and possibly re-categorised.
CURRENT VALUE NEW VALUE
Mechanic's Chrome .44 Magnum Four Alarm .44 Magnum
Mechanic's Chrome .44 Magnum Four Alarm .44 Magnum
Firefighter Respirator Four Alarm Respirator
Firefighter Parka Four Alarm Parka
Firefighter Padded Pants Four Alarm Padded Pants
Firefighter Respirator Four Alarm Respirator
Firefighter Parka Four Alarm Parka
Firefighter Padded Pants Four Alarm Padded Pants
White Unicorn Full Helmet Rainbow Unicorn Mask
Black Unicorn Full Helmet Nightmare Mask
White Unicorn Full Helmet Rainbow Unicorn Mask
Black Unicorn Full Helmet Nightmare Mask
Irezumi Dragon AR-15 Frostbite AR-15
Founder's Shotgun Tribute 12GA Pump Shotgun
Founder's Backpack Tribute Backpack
Founder's Backpack Tribute Backpack
Founder's Shotgun Tribute 12GA Pump Shotgun

View More Details

Disclaimer: this post has been automatically generated based on a comparison of game data files, the changes listed above are only theoretical and may not appear on the live server and could be subject to change at any time.
04/12/16 01:33

Producer's Update 2nd December 2016

Hi Survivors!

Two months ago, we updated Just Survive…and it wasn’t the prettiest update we’ve done in the game’s history.

We’ve taken a different approach to how we deal with Live patches since then. We’re communicating with you, the community, as much as we can about what we’re up to (and what you’re seeing) on Reddit and on Discord. We’re using Test heavily and repeatedly. If you’re unfamiliar with what we’ve been up to on Test since that last update, take a peek at these past Reddit posts here, here, and here and you’ll see what I mean. We listened to your feedback. We addressed issue after issue, tweaked, and resubmitted back to Test – not directly to Live. We intend to continue using Test just like this in the future.

This Live patch addresses a long list of issues so I’ll highlight just some of the more important ones: lag was a major issue with the last update. We’ve reduced it. Vehicle and base exploits were huge issues. We’ve addressed those. Loot balance was a little inconsistent before. We’ve tweaked that, too. Perhaps what’s been most important to me to address is simply how we interact with you, the Just Survive community. This starts by earning your trust back. It’s been a long two months, but I hope the team’s efforts with this update confirm our devotion to this game and to all of you.

In my first two months here, I’ve learned a ton about Just Survive and more importantly, about you guys. I can say beyond the shadow of a doubt that the core player base here is one of the most devoted I’ve personally ever seen in my career. That’s beyond inspiring to me. I’m not going to lie to you - we’re not always going to see eye to eye. We’re going to break a few things along the way. And we might not always fix things in the order you want us to. But I can promise you that I’ll always be straight with you and communicate with you on a regular basis. This means frequent updates on Reddit. It means doing AMAs now that we’ve restored the Live version of the game to something you will enjoy playing again. It means Community Outbreak streams with the JS team.

Most exciting to me is that it means finally being able to talk about what we have planned for 2017. What most people don’t know yet is that we have a core portion of the team that has been working on nothing but the future of Just Survive. We’ll finally get to start talking about that soon. Fix now, cool later. Right? We’re getting a lot closer.

Just Survive isn’t dead. Far from it. We’re just getting started.
Source: Forums
30/11/16 12:57

Just Survive Update 29/11/2016

[UPDATE: 1:57PM CST / November 29th]
I wanted to let everyone know that we're targeting a promotion to Live for later this week. It could be as early as late Thursday. It could be early next week if we run into any major issues. I don't want to give you guys a specific time and miss it, but I did want to let you all know that's the window we're shooting for.

This Live update will include a wipe.

More updates to come as we get closer to the push. Thanks for your patience!
Source: Reddit
Targeting a JS Live update between this Thurs & next week. Will include a wipe. Follow https://t.co/8SE7w22P0c for info! #H1Z1
Source: Twitter
30/11/16 12:20

Possible Airport POI Discovered

Could this be the start of an Airport POI on the KotK test server?? @H1Z1KotK @greghenninger @H1Z1DBdotNET @infectioncast




Source: Twitter
24/11/16 08:53

Modular Building Coming

Interesting find in the latest JS Test Server Build (good spot @PhazePyre), could modular building be finally on its way!! @H1Z1JustSurvive


Source: Twitter
23/11/16 01:29

King Of The Kill Test Server Patch 1466285

Following the deployment of King Of The Kill build 1466285 to the test server, 473 changes have been noted in the core item file spanning 418 items.
NEW ITEMS
No new items have been introduced in this patch.
RENAMED ITEMS
These items already exist in the item file but have been renamed and possibly re-categorised.
CURRENT VALUE NEW VALUE

View More Details

Disclaimer: this post has been automatically generated based on a comparison of game data files, the changes listed above are only theoretical and may not appear on the live server and could be subject to change at any time.
23/11/16 12:08

Just Survive Test Server Update 11/22/16

Greetings! We've updated the Test server. It's now unlocked and ready to use.

This is a comprehensive update so I'm going to enumerate the complete change-list over these past three rounds of updates, mostly for people wanting to check things out over the holiday break for the first time in a while:

General Improvements
  • Loot spawn rebalance - enough said. Tell us what you think!
  • Reduced server latency - this was the root cause of many UI/interaction issues
  • AoE (area of effect) checks for AoE weapons - this fixes several bugs including a few listed below

Exploits Fixed
  • General vehicle exploits have been fixed (namely those related to glitching into bases)
  • Lag switching has been addressed
  • Arrows/Spears fired at bases no longer crash players in nearby bases
  • Placing IEDs through doors is no longer possible
  • “Dual shelters” exploit has been fixed
  • “Map teleport” exploit has been fixed
  • Fixed an exploit where melee weapons could take on the behavior of other items

Bugs Fixed
  • Character Portraits now match their in-game character
  • General latency reduced; mostly UI / interactions taking multiple attempts, including:
    • Containers not transferring loot consistently
    • Door codes not entering/changing consistently
    • Discovering taking multiple attempts
  • Bows not reloading properly (causing them to never shoot) has been fixed
  • Door misalignment has been addressed
  • IEDS and Biofuel should now inflict proper damage next to structures
  • Explosive Arrows now should no longer damage players through building walls
  • Most structures now should be place-able inside shelters (workbenches, bee boxes, etc.)
  • Experimental Weapon Zombies should now respawn as expected
  • Medical stations should work as expected now
  • Bullets traveling through players occupying the same space – should be fixed
  • Bandages can be equipped in the flashlight slot but do nothing – should be fixed
  • Silent Zombies bug has been fixed
  • Character names can now be reused after the character has been deleted
  • Fixed an issue with free placing objects on base foundations (IEDs, etc)
  • Jittery camera issues have been fixed

We intend for this to be our last Test update before pushing to Live. Provided things look groovy after the holiday break, we'll promote it to Live at that point. Please continue to post feedback here in this thread in the meantime. I want to issue a reminder that we didn't fix every single outstanding issue reported so if you see something that hasn't been resolved, post it here. Chances are it's on our list here internally but redundancy isn't a bad thing in these situations.

Also, we've posted a Just Survive survey! You can also find it on the JS launchpad. Take a moment and let us know what you think!

Source: Reddit
New Z2 Map Available

Our Whitelisted Server - The Stronghold H1Z1 Stronghold

This is a joint collaboration effort between ourselves, Survivors Rest and PhazePyre.

Registered: 9546 - Applied: 8 - Whitelisted 3822
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