Alexa

16/09/16 09:12

Offroader Icons Discovered

Offroader skin icons discovered in game files following test server patch :) @Robertsmania @H1Z1KotK @Arclegger

Source: Twitter
16/09/16 08:52

King Of The Kill Test Server Patch 1338729

Following the deployment of King Of The Kill build 1338729 to the test server, 10288 changes have been noted in the core item file spanning 2036 items.
NEW ITEMS
The following items have been added to the item file...
Vehicle Key
AK-47
Skin: AR-15
Orange Backpack
Blue Military Backpack
Red Motorcycle Helmet
Grey Blue Workboots
Blue Conveys Sneakers
Plastic Shard
Lead Alloy
Brass Shard
Skin: White Suit Jacket
Skin: Green Plaid Suit Jacket
Skin: Green Striped Suit Jacket
Skin: White Slacks
Skin: Beige Plaid Slacks
Skin: Green Striped Slacks
Founder's Shotgun
Founder's Backpack
Classic Red Offroader
Shallow Grave Offroader
King of the Kill Offroader
Yellow Graphic Offroader
Refined Gunpowder
Scrap Conversion
Skirmish Crate: Small Firearms

$1.11 - $1.11

Skirmish Crate: Ironman

$2.00 - $2.00

Skirmish Crate: Reanimated

$11.11 - $11.11

Skirmish Crate: Shotguns and Snipers 2

$0.90 - $0.90

Mystery Crate v1

$0.16 - $0.22

Mystery Crate v1.5

$0.12 - $0.16

Mystery Crate v2

$0.19 - $0.99

KotK Mystery Crate

$0.11 - $0.31

Elite Crate

$3.74 - $9.00

Hardcore Elite Crate

$0.21 - $0.37

KotK Elite Crate

RENAMED ITEMS
These items already exist in the item file but have been renamed and possibly re-categorised.
CURRENT VALUE NEW VALUE
AR15 AR-15
AR15 AR-15
AR15 AR-15
Pink Bandana Pink Face Bandana
AR15 AR-15
AR15 AR-15
Green Dawn AR15 Green Dawn AR-15
Green Dawn AR15 Green Dawn AR-15
Showdown AR15 Showdown AR-15
Showdown Gold AR15 Showdown Gold AR-15
Anodized AR15 Anodized AR-15
Showdown Gold AR15 Showdown Gold AR-15
Lightning AR15 Lightning AR-15
Lightning AR15 Lightning AR-15
Anodized AR15 Anodized AR-15
Unlocked Renegade Crate Renegade Crate - Unlocked
Unlocked Renegade Crate Renegade Crate - Unlocked
Unlocked Wasteland Crate Wasteland Crate - Unlocked
Unlocked EZW Crate EZW Crate - Unlocked
Listen To The Crowd Listen to the Crowd
Unlocked Predator Crate Predator Crate - Unlocked
Teatime Tea Time
Unlocked Ronin Crate Ronin Crate - Unlocked
Male Hair 1 Male Medium Messy
Male Hair 2 Male Short Bun
Male Hair 3 Male Bald
Male Hair 4 Male Short Messy
Female Hair 1 Female Short Bun
Female Hair 2 Female Medium Wavy
Female Hair 3 Female Afro
Female Hair 4 Female Medium Messy
Unlocked 2016 Invitational Crate 2016 Invitational Crate - Unlocked
Unlocked Alpha Launch Crate Alpha Launch Crate - Unlocked
Unlocked H1Z1 Wearables Crate H1Z1 Wearables Crate - Unlocked
Unlocked Battle Royale Wearables Crate Battle Royale Wearables Crate - Unlocked
Unlocked Marauder Crate Marauder Crate - Unlocked
Unlocked Vigilante Crate Vigilante Crate - Unlocked
Unlocked Mercenary Crate Mercenary Crate - Unlocked
Unlocked 2015 Invitational Crate 2015 Invitational Crate - Unlocked
Unlocked Showdown Crate Showdown Crate - Unlocked
AR15 AR-15

View More Details

Disclaimer: this post has been automatically generated based on a comparison of game data files, the changes listed above are only theoretical and may not appear on the live server and could be subject to change at any time.
15/09/16 10:36

Early Art Mockups For Scoring System

@Arclegger Senior Game Designer has tweeted
There will be an article about the scoring system later but here's a sneak peak of early mockups into finished art.

Source: Twitter
15/09/16 10:00

Vehicle Skin Reward Prototype

Kris Roberts (@Robertsmania) Game Designer / Vehicle Specialist has tweeted
Vehicle skin rewards?!? They are really cool! This was one of the prototypes getting the tech to work #H1Z1

Source: Twitter
15/09/16 09:48

Crate Keys Becoming Unlocked Crates

On September 20, a change is coming to how crates will be opened in H1Z1: Just Survive. In preparation for this change, we wanted to let you know about this update.

NO KEYS, JUST CRATES

As of September 20, crate keys will be removed from the game. Since keys are being removed from the game, all keys currently in player inventories will be converted to standard unlocked Predator crates. If you would like to use your key to open a different crate, you will need to do that before the game update on September 20.

You will still need to use Daybreak Cash to open locked crates, and you can also use Daybreak Cash to purchase unlocked crates, after keys are removed.

Source: Daybreak Website
15/09/16 08:51

KotK Producers Update 09/15/2016

September 20 Game Update


Lots to talk about today. I am really proud of how much the team has accomplished over the last four weeks. From work going into the Arena, the all-new UI, Twitch integration, regional servers, and even some new features (I go into in more detail below), there have been a lot of long days and focused work, and the game has come miles in just the last month.

While we’ve mentioned that there are a lot of new features, systems, and polish coming, I know there is some uncertainty in the community around September 20th given that many of these features have not yet made it to the Test server for you to get your hands-on, explore, and provide feedback on-- you are operating in the dark with only our word to go on. There are a lot of reasons why we have not pushed those features to test, but reading all of your feedback made us recognize that we definitely need time to test all of these new features at scale.

I have said before that quality is our top priority, and that continues to be our commitment. As we work through Early Access and simultaneously shape how this stage of development is defined, we also have to resolve the best process to develop a quality, live game, AND also keep our community well-informed. You have expectations, we have expectations, and we need to be certain those expectations are in alignment.

Ultimately, this means that we are going to let the game “bake” a bit longer and ensure that you continue to have a voice and are able to provide feedback into the features that you have not had the opportunity to play. We will still release a MASSIVE update on September 20th, but we are going to keep King of the Kill in Early Access, at the Early Access pricing, in order to allow us and you to test the features and provide feedback on them. We will continue to listen and read your thoughts and use it to plot the course for King of the Kill to make it as good as we all know it can be. Testing the game at scale will be important, and it is just not something that we can replicate within our own walls or even on the Test servers. We want to be sure everything is working as intended with you, prior to an official launch – it would be unfair to do anything otherwise.

This same Live update, as previously announced, is planned to head to our Test servers later today. This update includes an updated version of the Arena, the new UI, and a glimpse into the new match scoring and Twitch integration. It is an absolutely huge update, and we are expecting to bring the servers down for an extended period of time in order to line everything up properly.

When we launch, I can assure you that the game will achieve the quality targets we are putting in front of us. A game that is competitive, enjoyable, consistent and fair, and as fun to watch as it is to play. I know you want nothing else in King of the Kill, and I want you to help us get it there.

Now, let’s get into some details on some features that we have not yet outlined but will be included in the September 20th update, and that you will see on Test starting today.

New UI


I have previously talked about the goal behind new UI-- make the game easier to initiate and play including the ability to set your skins prior to a match, an improved and more readable HUD, and streamlined user flows. All this will be included in the update on the 20th so you can check it out and provide feedback.

Scrapyard


Part of the new UI is an entirely new Grinder experience; we are calling it the Scrapyard. The idea was to make it simple to deal with your duplicate items. You can break down duplicates into “Scrap” and then you can use the scrap to get a new item. The item list within the Scrapyard will be quite large and full of a lot of items out of the recent crates, and it will get refreshed each time a new crate is released. The Scrapyard is much easier to use, and gives you something to do with those duplicate items should you want to.

Twitch Integration


We have talked about this as well, but I am excited to see it in action. Linking your Twitch account and Daybreak accounts is easy and gives you access that you just won’t find in another game. You can discover new streamers as a viewer, or participate with your followers directly in the game as a streamer and see where you place on the leaderboards next to other streamers playing the game. This is just the start for King of the Kill and Twitch, and we plan on extending this integration even further in the future.

Crowns, Skulls, and Credits


We are introducing some new in-game currencies and updating the current system a bit. To start, Crowns will be replacing Daybreak Cash as the primary purchasing currency. You will have the option to convert all, or just a select amount of DBC over to Crowns within the game’s launcher. This conversion will be one to one, one DBC for one crown. In-game items and crates remain the same price, just converted to Crowns. We are also introducing Skulls and Credits. Skulls are a new currency which can be used to buy new rewards for your character, while Credits will be earned through normal gameplay and can then be used in the Bounty System to earn Skulls. We’ve included a breakdown of Crowns, Skulls, and Credits in a recent article.

Bounty System


The beginning of a whole new system will make its debut with this update – the Bounty System. The system will start small and then expand over time. On the 20th, you can back your performance in a single match. By doing that, and doing well in the match, you can win Skulls, the new in-game currency mentioned above. You have the option to back your performance with any of the three in-game currencies (Skulls, Crowns or credits), with Skulls always being the currency that you are paid out in. Rewards may include emotes, character skins, and/or vehicle skins as rewards.

Scoring System & Leaderboards


I previously mentioned a new scoring system within a match. Each time you play, you will receive a score for that match. That score is based on your finishing position and number of kills within the match. Your top ten scores will contribute to your overall score and that will place you on a leaderboard. The leaderboards are tiered, so it is all about seeing which tier you can land in and working to improve your top ten score. This is the foundation of Seasons and competition for rewards within each Season will be based on your scores.

The leaderboard tiers start at Bronze, and then move through Silver, Gold, Platinum, Diamond, and finally Royalty. On the 20th, we will begin testing out this system in the live environment. We want to see how it plays out and balances to see if any changes are needed. From there we will determine the official start of the first Season.

Training


We are adding a whole training zone for... training. It is a version of the Arena with no gas, and respawning enabled. There are no scoring or match results in this zone as the idea is if you want to just practice up on some skills, learn the game, or learn the Arena, you have a place to do that.

Fort Destiny


The old Box of Destiny has some lovers and some haters. The best aspect of it was the emergent gameplay that came from it. Unfortunately, aspects of it also annoyed some players given the complete chaos that it represented. We hope you welcome Fort Destiny. We re-envisioned it to go along with the Arena. It is much larger so players can spread out and run around. If you don’t want to be around people, you don’t have to be; you can go hide in a secluded area. If you miss the vehicles, I am happy to say that they are back now, complete with their own area and a race track for some pre-game fun.

Regional Servers and Fair Play


We have now tested servers in all of the regions that we will support on the 20th: North America, South America, Europe, and Asia/Pacific. These will all be up and running on the 20th, and players will default to their closest region. All of the fair play detection will be enabled, included ping and disconnect restrictions.

Team Follow Cam


When playing 2’s or 5’s, if you die before your teammates you will now follow your surviving teammates in a locked 3rd person camera so you can continue to track the match and your team’s progress.

Changes on the 20th


There is a list of changes that we are making to the game based on improving UI flows and the ease of playing the game. All of our Early Access players should be aware of these changes and what they mean.

  • Crowns: As mentioned above, Daybreak cash will no longer be the primary currency in King of the Kill. Instead we will be using Crowns to purchase any in-game items and rewards. You will have the option to convert all, or just a select amount of DBC over to Crowns within the game’s launcher. This conversion will be one to one, one DBC for one crown. In game items remain the same price, just converted to crowns.
  • Keys:We are removing keys to help streamline the crate opening experience. On September 20th, all keys in players’ inventories will be converted to standard unlocked Predator crates, our most popular crate to date. If you would prefer a different crate, please consume that key prior to September 20th. We also have a new crate opening experience, make sure you check it out.
  • The removal of keys will also happen in Just Survive. So we will be making a small update to Just Survive on the 20th to account for this change.
  • Air Drop Tickets: Some users still have Air Drop tickets in their inventories. As previously stated, those obviously have no value in King of the Kill and are leftover from the split of H1Z1 back in February. On September 20th, those air drop tickets will be converted to scrap to be used in the Scrapyard.
  • Loot Bags: The idea of loot bags are going away. If you have a loot bag in your inventory, it will be converted into a mirror image of itself as an unlocked crate. This is so the new UI can handle it as a crate within your inventory. You will be able to do everything to it that you would normally with an unlocked crate. You will have the same shot at the same contents within it, it will just show up as a crate in your player’s inventory.
  • Minor Gameplay Changes:A few minor gameplay changes to talk about as well.
  • Gas: The initial gas ring will now be displayed one minute faster (two minutes into the match), and the first ring will be slightly larger in diameter. We wanted to increase the early tension, but still make it reasonable to reach the first ring.
  • Explosive Arrows: The explosive arrow recipe is being tweaked; it now just takes one frag grenade along with the other components to create a bundle of explosive arrows. One explosive arrow does a lot less damage than one frag grenade to keep it well balanced.
  • New Default Settings: All of the graphics settings have been revamped and rebalanced. This update will reset all default options, if you were using custom options, you will need to reset those after the update.
  • Character Server Wipe: Finally, we will also be wiping all character servers for King of the Kill on the 20th. This means all of your character names and stats will be wiped out to accommodate the new UI and other changes to the game. This does not affect your account name or anything associated with the account. All of your in game items will still transfer over as those live with your account, not your character.

The team is working crazy hard right now and is making tremendous progress each and every day. Things are getting to be quite exciting. We will communicate this out more clearly when we get closer, but we are planning on extended downtime in order to support the release on the 20th. Right now we are looking at 24+ hours of downtime in order to get everything in place and tested.

Thanks again for all of your feedback and support, especially the dedicated players on Test.

Source: Daybreak Website
13/09/16 01:20

KotK Test Server Update 09/13/16

There has been a ton of feedback about Z2 and we want to thank everyone for hopping in and providing it! Here is a quick update from the team about where their focus has been and what you can expect in the next Test update which we'll provide timing around later this week.

  • Optimization of the map is still ongoing and we continue to work that out.
  • “E” responsiveness and the lag in picking up loot and items have been looked at. This is improved and should be reflected in the next update.
  • Art bugs (holes in the world, stuff like that), the art team has been 100% focused on clearing these out and it is pretty clean now with just a handful remaining to fix. We may find a small object out of position here and there, but all of the major gameplay items will be correctly positioned.
  • Fair play changes are not yet on Test. We have been gathering data in the background so that we can have the right values in place when we turn those on. The current plan is to do that on the 20th.
  • Spawning without bandages is fixed and will be represented in the next update.
  • The new Box of Destiny has been streamlined so players shouldn’t get stuck places or be able to leave the spawning area.

Thanks again for everyone's help and we look forward to seeing each of you on Test!

Source: Reddit
06/09/16 12:11

KotK Producers Update 08/30/2016

Release Date Updates

The most important news in quite some time -- I am thrilled to say that we will be launching King of the Kill on the PC on September 20, 2016. This entire year has been focused on reshaping, tuning, and polishing all of the core systems. With new mechanics to make the game more interesting, a brand new UI, and an entirely new map, the game has really come a long way over 2016. Your feedback has been instrumental in helping drive and shape the experience that we were shooting for, and now I feel like we can give back a bit when we launch the full experience.

Some of you are probably wondering what that means for the console versions of the game. When I first joined the H1Z1 team, I looked to build a plan that would get H1Z1 out of Early Access and shipped on three platforms. Working out that schedule, everything lined up for a summer release of the game. We were just as excited as our players with the idea of King of the Kill on their PS4 or Xbox One. As we started to execute against that plan, it became apparent that the schedule was just too risky. We were spread too thin trying to fix areas of the game while simultaneously getting the game to work on the console hardware. It became clear that to best line up the game for success was to reduce the number of variables in the equation.

As a result, I have decided to pause our efforts on the console versions and put 100% of the focus on to the PC version of the game for right now. It was definitely a tough decision, but I think it was the right one to make. We have been able to make essential updates to the gunplay, combat, and vehicles, get the new map in a state to go live, and add lots of polish to the core areas of the game.

We are committed to delivering a high-quality experience, one that is both satisfying and enjoyable. We are creating a competitive game that is consistent, predictable, fair, and as fun to watch as it is to play. By structuring the plan in this way, we ultimately will achieve higher quality targets and not put the game in a situation where we have to compromise quality to hit a date.

What does that mean for an Xbox One and PS4 launch? As soon as we ship the full PC experience out of Early Access, we will turn our focus back to converting that same experience to run on the consoles. I don’t want to promise an exact date, since we are committed to doing it the best way possible at the expense of time. We will keep you up-to-speed on the progress that we are making against that plan through continuous producer’s updates and posts on other channels, such as Twitter and reddit. We have many, many fans excited to experience King of the Kill on their consoles, and we are very excited to deliver it to you in the right way.

Launch Feature Updates

Now that the news is out about release dates, I want to give a quick update on some of the upcoming launch features.

Scoring

A really great feature that will be available on launch day is Scoring. Available in the solo experience, each match will be scored based on your finishing positions and number of kills. The system was designed to be a real measure of success instead of having to rely on your overall number of kills as a measure of well your game went. And, it will give you immediate feedback on your improvements and let you see how you measure up against your friends.

Scoring also layers into our new leaderboards. Leaderboards will be seasonal in that, over a predetermined period of time, you will fight, shoot, and claw your way as high as you can before the end of the Season. Your overall position on the Leaderboard will be determined by how well you score in the matches you play. We are excited about this feature as it’s bound to help intensify the level of competition. We will have more details on this system in the coming weeks.

The Arena (Z2) on Test Permanently on 9/2

More great news today is that The Arena will be replacing Z1 on our Test servers on September 2, 2016. It will still be undergoing some bug fixing and optimizations while on Test, but it is ready for full-time playtesting.

The Invitational will be played on The Arena, so I expect to see the participants in there sharpening their skills and learning the new map. We will also be calling out numerous playtests when we jump into the map to test it out with a larger number of players. Watch some of the Devs’ social feeds for when that will happen.

Speaking of the Invitational, today we announced the final round of Invited Players, which includes some of the fan favorites from last year like LIRIK and Sodapoppin, as well as tournament newcomers such as Charlespbf1 and nmp. It’s definitely going to be something you won’t want to miss.

PAX West

If you will be attending PAX West in Seattle this weekend, be sure to drop by Booth #1909 as we will have a lot of great activities going on, including the chance to win t-shirts, Pinny Arcade pins, and other prizes. I will be there myself, so I really hope I get the chance to meet some of you and share some stories of your time in the game. All the PAX West details here.

September Skirmish

Due to popular demand, we have decided to bring back Snipers and Shotguns for another run as the skirmish in September. Get in there to earn the 4 unique rewards over the course of the month.

The whole King of the Kill team is excited to get the game launched on September 20. It has been a long road, and one that we could not have done without you. I really and truly appreciate every piece of feedback and hour put into the game since it was released into Early Access. King of the Kill doesn’t stop here, we will continue to listen and keep meaningful changes coming as the game grows.

Source: Daybreak Website
01/09/16 03:02

Arena Box Of Destiny Reintroduces Vehicles

Practice your driving skillz while waiting to face your destiny. #BoxOfDestiny @H1Z1KotK

Source: Twitter
30/08/16 10:04

King Of The Kill Test Server Patch 1308771

Following the deployment of King Of The Kill build 1308771 to the test server, 22 changes have been noted in the core item file spanning 11 items.
NEW ITEMS
No new items have been introduced in this patch.
RENAMED ITEMS
These items already exist in the item file but have been renamed and possibly re-categorised.
CURRENT VALUE NEW VALUE

View More Details

Disclaimer: this post has been automatically generated based on a comparison of game data files, the changes listed above are only theoretical and may not appear on the live server and could be subject to change at any time.
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