31/03/15 10:19

31st March 2015

  • [Map] - BR Grid overlay is now available to toggle on the map.
30/03/15 01:36

H1Z1 Companion Twitch Bot

Hey guys another quick update about our latest feature thats just being deployed to the site.

In our quest to reach out and provide database services, we have now created a companion chat bot for Twitch that any of our site users can add into their channels.

The bot currently only provides a few simple commands including !craft which searches our database directly for recipes and returns to chat the required materials needed to make them. I'm hoping to extend these commands over time and I'm open to any suggestions the community has of what they may like.

This bot is free to use and can be added to your channel directly from this page, I hope it can be of use to you.

30/03/15 01:33

30th March 2015 - Twitch Bot

  • [Twitch] - H1Z1 Companion Twitch bot service released View Details
  • [Map] - Fixed the bug that would place a single marker when drawn shapes were being deleted
  • [Map] - Fixed the bug that centres your map on every squad member /loc upload, now just does it on yours.
  • [Map] - Further tweaks to our map to help further improve speed
28/03/15 12:32

Quick maintenance 3/28

We will be bringing the servers down briefly to adjust spawn rates and ratios for the Zombies and other AI driven animals. We will also be adjusting some other server parameters to reduce some of the lag related issues.

Source: Reddit
28/03/15 12:30

Post Patch notes for Client version

After a rocky start to the morning (with client version we patched the major crash bug that appears to have been caused by some threaded code issues. After seeing the volume of crashes, we locked the servers until we addressed the significant crash.
  • A few reports have come in about the client hanging on exit, we're looking at that.
  • The zombie density and distribution changed pretty significantly, so you will find them in different areas, and hopefully in generally larger amounts. You will probably find FEWER of them wandering lonely in the wilderness for now.
  • With the increase in zombie and other characters, there's a chance there will be lag-related issues.
As usual, I will update if we find more things and you can reply here with additional issues.

UPDATE: We're looking at the adjustments to reduce the lag-related issues.

UPDATE: I've been on the servers most of the day adjusting settings to deal with some of the lag issues, and the team is also making some other adjustments to deal with some additional slow-downs on the server side of things.

Source: Reddit
28/03/15 11:54

28th March 2015 - Load Times Improved

  • [Hardware] - New Dedicated Serer has been provisioned, now serving all our map tile data (terrain, roads, names)
  • [Map] - Implemented a CDN (Content Delivery Network), all served mapdata is pushed through local serers now, should increase load times on cached tiles.
  • [Map] - Optimised all map tiles and made them much smaller, all zoom levels. The map should zooooommm!
27/03/15 03:35

Unofficial Patch Notes 03/23 to 03/27

PhazePyre has just released his Unofficial patch notes, lots of goodies found.

Read all about it on Reddit.
27/03/15 10:50

27th March 2015

  • [Website] - Updated the player registration page to show more clearly details of Gravatar and that its optional.
27/03/15 12:45

Game Update Notes 3/27

The H1Z1 servers will be coming down at 3:00am Pacific for 2 hours.

Patch Notes

  • M9 pistol has been added to the game, it can be found around the world in the core game and is available in Battle Royale.
  • Fixed bug where branch could be used to chop down tree.
  • Zombie density has been increased and is more reactive to players.
  • Landmines and bear traps have been improved.
  • Can now harvest blackberries and sticks while holding guns.
  • Can now more easily enter a vehicle that is parked in a bush.
  • Anti-cheat ┬ľ Continuing our efforts to provide a better anti-cheat service and stop more cheaters

Source: Reddit - Daybreak
27/03/15 12:42

Restraints Sneak Peek

So, A lot of people seem to be excited about the restraints so I've decided to show you what I was saving for the next data mine, but oh well here they are!
There's also sections of code that reference character states.
  • TargetIsProning/TargetIsNotProning
  • There is also a state of TargetIsRestrained which I assume is the prevent multiple restraints! :P
So from what I can tell you have to get the character to prone in order to restrain them. I feel like with this, it means player looting will be a thing soon too. Pickpockets unite!

Hopefully you guys enjoyed this little post, with all the roadmap hype it's just a taste of what you'll see from me when they start adding metric crap tonnes of content :)

Thanks and Keep On Surviving!

Source: PhazePyre - Reddit
New Z2 Map Available

Our Whitelisted Server - The Stronghold H1Z1 Stronghold

This is a joint collaboration effort between ourselves, Survivors Rest and PhazePyre.

Registered: 9268 - Applied: 17 - Whitelisted 3672
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