24/03/15 12:42

30th January 2015

  • [Upload Manager] - Released v0.3, now provides audible feedback of successful commands so can hear within game.
  • [Map] - Enhanced the legend to show over 50 different layers of detail
  • [Map] - Added an additional 320 points to the site after spending a few hours exploring (Source)
  • [Website] - Created a Server Status page providing up to date information on the state of each game server.
24/03/15 12:41

27th January 2015

  • [Upload Manager] - Created v0.2 of the windows support tool, added support for pasting items.
  • [Map] - Added version's to the submitted points, coincides the patch releases.
  • [Map] - Decreased the post threshold to one.
24/03/15 12:40

26th January 2015

  • [Map] - Road layer altered to take into account newly discovered roads and old ones improved.
  • [Map] - Place names layer altered to take into account newly discovered places based on community feedback.
  • [Website] - Lots of changes to the website, functionality to convert latlng to XY and vice versa.
  • [Website] - Created a Patch Notes page to provide an update resource of content change in the game.
24/03/15 12:38

24th January 2015

  • [Upload Manager] - Created v0.1 of the windows support tool entitled H1Z1 Upload Manager. Supports /loc copying
  • [Map] - Base layer texture altered to include main bodies and various streams
  • [Map] - Road and Place Names Layer applied.
  • [Website] - Extended the db to accommodate over 24 categories and 350+ sub categories.
24/03/15 12:37

22nd January 2015

  • [Map] - Updated the map following a user from Reddit Vanulabs releasing a Hires version (Source)
24/03/15 12:36

20th January 2015

  • [Website] - Basic website released with a searchable map.
  • [Website] - Basic Interface added to the map to allow POI submission
  • [Website] - Defined 11 initial categories for searching
  • [Map] - Based on an orginal design by a good friend of ours Tiberious88
23/03/15 09:19

Patch Notes 23rd March

H1Z1 Servers will be coming offline at 2PM Pacific for approximately 2 hours. Full patch notes below.

Battle Royale

We have cycled out the old mystery bag and have added a new one with entirely new rewards. Because of this, the Battle Royale rewards have changed:

  • 1st: 1x Unique Red Battle Royale Shirt, 1x Elite Bag, 1x Mystery Bag v2, 1x Airdrop Ticket, 1x Event Ticket
  • 2nd: 1x Elite Bag, 1x Mystery Bag v2, 1x Airdrop Ticket
  • 3rd: 1x Elite Bag, 1X Mystery Bag v2
  • 4th-10th: 1x Mystery Bag v2
We've changed the way crates drop in the game, you now earn them through normal play.

We have added 2 new crates. You will get 1 crate from playing H1Z1, and another crate from playing BR. Both are unique and independent of each other.

Battle Royale: Fixed incorrect reporting of player rank (0) in certain situations.

Additional Fixes:

  • Improved procedural spawners to make zombies more populous around high-player-traffic areas.
  • LOD's (Level of Detail) added to vans, cabinets, and weapon shelves
  • Added fixed emote key-bindings for new emotes
  • Added new locations for weapon spawns
  • Fixed glow-in-the-dark map object
  • Adjustments to firing animations
  • Adjustments to a few textures and collision objects
  • Prepared data for Oceanic servers(AU)
19/03/15 12:00

Update Notes 3/19

H1Z1 servers will come offline tonight at 3AM Pacific for 2 hours.
Patch Notes:

Vehicles
  • Vehicles now can start/stop the motor by pressing K.
  • Characters now animate with look orientation and emote support while in vehicles. Visible from outside, 3rd person and 1st person views.
  • Removing required parts from a vehicle load-out will stop the motor if it was running.
  • Your camera state (third or first person) should now be preserved across entering and exiting a vehicle.
Crafting and Building
  • Placement will now check the material underneath it to ensure it's a valid location. Example: foundation's can’t be placed on cement.
  • You can now move while placing items. Not during jumping, crouching, or prone though.
  • Objects being placed have no collision while being placed. Once placed, they will then have collision again.
  • Objects now turn a transparent red when they can’t be placed and a transparent green when they can be placed. To aid the color blind and color deficient, the object will also scale up and down to indicate it cannot be placed.
  • Objects will require all four corners of its bounding box to be touching something in order to be placed. This is true for free placed items and for foundations. Socketted objects, however, will not check against this restriction.
  • The placement object will follow the center of your screen – not your mouse.
Other Additions
  • Added a Recurve Bow with better range, fire rate, and arrow speed. It replaces the current bow in Battle Royale. This new bow can be found in the core game around the world and cannot be crafted.
  • Weapons will now appear on the player model
  • Adjustments made to zombies versus wildlife population ratios in favor of more zombie spawns.
  • Leaf FX and sound when you harvest blackberries
  • Dot reticle has returned to 3P and does not change per weapon yet
  • 1P reticle will change per weapon
  • Dot will be used for melee weapons and gun Iron sights
  • Basic crosshair will be used for AR15 hip fire and 1911 hip fire
  • Shotgun will use a circle for hipfire and iron sights
  • 1911 delay bug fixed, it will now be ready to fire or reload immediately after switching.
Source: Sony Forums
10/03/15 12:00

Next Publish + Battle Royale Weekend

Just wanted to give you all a heads up on a couple of things on the horizon – our next publish and a specialBattle Royale Weekend to test out our new queueing system and updates. Keep reading for details!
UPCOMING PUBLISH:
We’ll be releasing the next publish in the coming days and wanted to give you all a peek at the incoming changes.
We've made some significant improvements to the way Battle Royale matches are handled, fixing some of the issues you have been experiencing with queues, disconnects, end match placement and other anomalies. Battle Royale Updates include:

  • On-demand zones are now launched when enough players request a Battle Royale match. This means that the queues are now working, and players should not leave the queue once they have been placed in it.
  • Players that wait too long on the reward screen are automatically logged out (gracefully).
  • The winner is also automatically logged out after their celebration period.
  • Player population tracking has been improved, reducing the players who thought they were in the match, but were instead Battle Royale: registered in an invalid state. This had caused people to wait out the match and receive no rewards.
  • Should no longer drop crafting ingredients as part of the loot that spawns
  • Map visual Adjustments

Additionally, we’re doing a ton of fixes and updates to the main game, including new recipes and increased base building functionality.

  • All damaged base building pieces will now show health bars.
  • Damaged vehicles will show a health bar if you are near it and have a wrench to repair it.
  • The dew collector will now look like its basin is full of water when it is ready to be collected. The old splashing effect has been removed.
  • Crafting saline will no longer produce an empty bottle.
  • Crafting a first aid kit will return an empty bottle from the used up saline.
  • The recipe for the yeast starter has been modified to directly create yeast.
  • The recipe for yeast will now return an empty bottle from the used up purified water.
  • Barbed wire and punji sticks now have resistance to being shot with arrows.
  • Furnaces and barbecues now have less health.
  • Troll furnaces and barbecues can be removed the easiest with a crowbar. The crowbar’s description now reflects that.
  • Storage containers can now be destroyed. The new demolition hammer is the best way if you are the one that placed it. Otherwise explosives or crowbars will work. Please note that at this time if a container is destroyed with items in it, the items will be destroyed as well.
  • Added a new recipe for a Demolition Hammer. It can be discovered with a metal pipe. It is used to remove misplaced or unwanted base building structures that you have placed.
  • The demolition hammer can be used to do massive damage to base structures that you have placed. It will not work on other’s bases.
  • The demolition hammer will destroy base pieces in 2-8 hits depending on the size of the object. Please note the condition bar is not appearing over certain base items like the stairs or the large structures so you will not be able to see that damage to the condition is being applied.
  • Ethanol and Normal Torches can now be placed. When placed they will automatically be lit.
  • Zombies will now target the vehicle first instead of the player inside.
  • OffRoader has some minor geometry upgrades
  • A crosshair reticle has replaced the dot
  • The player will no longer see “you have been disconnected” message and the chat will be wiped on logging into another server
  • When sitting, pressing a movement key will automatically make you stand.

BATTLE ROYALE WEEKEND:
Battle Royale is getting a lot of improvements with this next publish and we want you to help us test them. To show our appreciation, all first place winners of BR matches this weekend will receive a special item and the top five winners of the weekend will earn another unique item. The event will take place from Friday at 3 p.m. PDT through Sunday at 6 p.m. PDT and we encourage everyone to jump in and send us your feedback.

Source: Sony Forums
25/02/15 12:00

Game Update and Server Wipe 2/25

The servers will be coming offline tonight at 3AM Pacific for approximately 2 hours.

Patch Notes 2/25
Base Building
  • The Upper Level Wall recipe is now discoverable.
  • Doors can now be placed in Upper Level structure doorways.
  • Increased base health by 10 times.
Weapons
  • Melee weapons will now lose more durability when hitting player built structures that are made of metal.
Features
  • Report Last Killer" button added to death screen
Bugfixes
  • Players jumping/landing on stationary vehicles should no longer be killed unexpectedly.
    "Aim Punch" issues addressed for 3rd and 1st Person:
  • For Third, we split the flinch reactions into two types – if you’re holding a firing weapon, flinches will be in the neck and head region only (allows you to fire and flinch at the same time without losing aim). If you’re holding a one hand melee weapon or open fists, the entire upper body flinch will play as normal.
  • For First, we added a case to make sure flinches only happen if being grappled (they were being triggered even when not being grappled).
Player and World Wipe
  • Server and Player Wipe 2 will take place during this patch. You will see significant changes moving forward. Since players can no longer be able to stack items on top of each other, you shouldn’t see barricades and other annoying structures.
    If you are not familiar with what a server and player wipe entails, please read this post.
  • http://www.reddit.com/r/h1z1/comments/2 ... coming_25/
    In an effort to reallocate servers for better distribution we are making the following changes. Please refer to the following list to incase your server was affected. We understand that your favorite server might be one of the ones coming offline but because of the player and world wipe you will get to start fresh on a new server the next time you log in. Removing these servers from the list will give us more flexibility as we add new rulesets. You will see them again but with a new coat of paint. Removing them now helps un ensure we won’t have to reallocate many more times in the future.
  • These European servers are being converted to EU Battle Royale Servers
    * Bucuresti
    * Cataclysm
    * No Sanctuary
    * Hammer Beach
    * Internment
    * Kemerovo
    * Kharkov
    * Lipetsk
    * Lockner
    * Ryazan
    * Orenburg
    * Penza
    * Luckless
    * Ragnarok
    * Sarajevo
    * Schwerer Gustav
    * Show Down
    * Snarlpeak
    * Slaughter
    * Sofia
    * Stavanger
    * Triggerfinger
    * Tuscany
    * Ulyanovsk

    This server is being converted to NA Battle Royale:
    * Leyaks

    These servers are being taken offline and will be reused for future Rulesets:
    * Rostov-na-Donu
    * Gothenburg
    * Claimed
    * Ufa
    * Saratov
    * Toxic Waste
    * Irkutsk
    * Dnepropetrovsk
    * Riga
    * Salonika
    * Maul
    * Novokuznetsk
    * Soulpiercer
    * Strangers
    * The Grove
    * Kiev
    * Donn
    * Downfall
    * Fetid
    * Germ
    * Humanity
    * Mercy
    * Necrosis
    * Oblivion
    * O-Negative
    * Overwatch
    * Pathogen
    * Pestilence
    * Prey
    * Rattlebone
    * RIP
    * Rusty Knife
    * Sanguinary
    * Skullcracker

    * Territory
Source: Sony Forums
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