JS Live has been updated and wiped.

  • Added the first region of Badwater Canyon, Pine Mill Reservoir.
  • Players now spawn in the military base, a safe environment protected by snipers.
  • Players can now sell items for Golden Eagle Coins to Corporal Moran in the military base.
  • Players can now purchase basic items and tools for Golden Eagle Coins in the military base near Corporal Moran.
  • Added Strongholds to the game.
  • Stronghold plots can be purchased with Golden Eagle Coins at their location. Modular base components can be crafted and built on a purchased Stronghold plot.
  • Strongholds can be raided by other players, triggering a Stronghold raid. At the end of the raid, the defending base will rebuild and be shielded for 1 hour, protecting it from further raids as well as NPCs.
  • Loot has been completely re-itemized, with dozens of new items and a tiered, color coded rarity system to easily identify valuable items.
  • Crafting has been overhauled with many new recipes and crafting ingredients.
  • The Discovery tab has been removed, as players no longer need to discover recipes.
  • Combat has been completely re-balanced, with multiple tiers of each weapon classification with different stats.
  • Healing items, medicine, and consumables have been re-balanced.
  • Body sim updated to provide a more consistent experience.
  • Barricades can now be placed on cabin doors and windows to fortify locations for players.
  • Added new fortifications and traps that players can use to fortify Strongholds and barricaded POIs.
  • Improved car and tree harvesting, and added rock harvesting with the new pickaxe tool.
  • Revamped the Player stash - the player stash is an embedded lockbox that is invisible to all players beyond a few meters. It will be marked on your map when placed.
  • Added several decoration recipes for players to use to decorate their Stronghold, including a functional bed.
  • Stronghold utilities (storage, barbecues, workbenches, etc) and traps can be picked up by pressing and holding E.
  • Players are now limited to 4 characters per account.
  • Traps now ignore friendly targets - if on a Stronghold, they don't trigger for anyone with permissions. In world, they don't trigger for their owner.
  • Stronghold utilities and other free-place items can now be destroyed on PVE when placed outside a Stronghold to prevent griefing.
  • Wrenches no longer spawn in PVE servers to prevent vehicle hoarding.
  • Increased repair amount for wrenches in PVP.
  • Campfires now drop their contents after being destroyed.
  • Zombies no longer pick up the contents of a dead player's loot bag.
  • Reduced zombie clumping for the net result of fewer zombies spawning immediately near a player.
  • Reduced zombie damage to player owned vehicles.
  • Fixed an issue where player corpses attracted a very large number of zombie spawns.
  • Updated the airdrop ticket ruleset.
  • Updated numerous text prompts throughout the game for clarity and accuracy.
  • Server population now displays numerically.
  • Added a multi-sell/multi-salvage option for stacks of items.
  • Inventory is now sortable by Name, Bulk, Category, Rarity, and Sell Price.
  • Removed Proximity Container Crafting and Proximity Container Searching.
  • Weapons and tools at 20% durability turn red in the equipped hotbar.
  • Added a search bar to the crafting tab.
  • Updated UI to make the inventory slightly larger visually.
  • Updated UI to make crafting screen larger so fewer names get cut off.
  • Group members now render in matching colors for HUD indicator chevrons, nameplates, and outlines.
  • Being added to permissions now has a confirmation for the permission receiver. If someone adds you to their permissions, a confirmation will pop up on your screen.
  • Removed radio tab from the UI – radios will return in a future update.
  • Placing objects no longer causes the object to pulse during placement, which could cause placement errors.
  • Vehicle health bar shows during vehicle repair.
  • Fixed an issue where you couldn't swap an equipped weapon for one in your inventory of the same type.
  • Fixed an issue where the red killer outline would persist on the killer after the victim respawned.
  • Unlocked and Locked crates now show in the top of the player inventory.
  • Updated loading screen tips.
  • Added keybind under the settings menu for first person / third person toggle (default T).
  • Fixed an issue with the UI toggle function not working. Now you can press Ctrl-F10 to toggle the UI.
  • Fixed an issue where quick attack was hardcoded to a key despite no longer being an intended feature / available to keybind.
  • Fixed "snaking" exploit.
  • Fixed some animation conflicts that could cause issues similar to "snaking".
  • Fixed "drone" exploit.
  • Fixed a long-standing issue where players, zombies and other NPCs could be rendered invisible to certain players.
  • Fixed an exploit where players could punch trees to harvest them.
  • Fixed an additional navigation exploit involving "sit" functionality.
  • Fixed an exploit where certain emotes could be used to clip the camera through a wall.
  • Fixed an exploit where emotes could be spammed to fast harvest items.
  • Cars are no longer infinitely harvestable.
  • Fixed an issue where vehicles could be boosted while their engine was off, draining their gas.
  • Fixed an issue where players could be erroneously kicked out of an empty vehicle after entering it.
  • Fixed an issue where players jumping on bases would sometimes be killed by bad collision intersections with the roof.
  • Fixed an issue where using a weapon didn't break auto-run.
  • New and improved time of day lighting.
  • Weather updates.
  • Fixed the long-distance player LOD from not blending with distance fog correctly (ie, far away people are no longer dark black silohouettes against the grey fog).
  • Added player on fire animation.
  • Fixed an issue where certain items/weapons (mostly melee weapons) would not render in first person.
  • Fixed an issue where vehicles would fall through Stronghold components.
  • Fixed an issue where recursively destroyed storage would have its loot float in the air, it now drops as expected.
  • Fixed an issue where there would be a delay before you could fire after swapping weapons.
  • Fixed an issue where mashing the zoom on hunting rifles could cause the camera to get stuck behind the scope.
  • Fixed numerous client Crash to Desktop scenarios.
  • Fixed numerous server crash and disconnect scenarios.
  • Significant performance optimizations for both client and server.
  • Significant overhaul and upgrade to client side anticheat protection.
  • Significant overhaul and upgrade to server side anticheat protection.
  • Significant overhaul and upgrade to detection and banning heuristics.
  • New Just Survive specific cheating report e-mail: JustSurviveCheater@Daybreakgames.com.
  • Increased Customer Service staffing with improved response times.

A tremendous amount of work went into this game update, you can read our complete list of changes and fixes here.

Source: Reddit