Greetings! We've updated the Test server. It's now unlocked and ready to use.

This is a comprehensive update so I'm going to enumerate the complete change-list over these past three rounds of updates, mostly for people wanting to check things out over the holiday break for the first time in a while:

General Improvements
  • Loot spawn rebalance - enough said. Tell us what you think!
  • Reduced server latency - this was the root cause of many UI/interaction issues
  • AoE (area of effect) checks for AoE weapons - this fixes several bugs including a few listed below

Exploits Fixed
  • General vehicle exploits have been fixed (namely those related to glitching into bases)
  • Lag switching has been addressed
  • Arrows/Spears fired at bases no longer crash players in nearby bases
  • Placing IEDs through doors is no longer possible
  • “Dual shelters” exploit has been fixed
  • “Map teleport” exploit has been fixed
  • Fixed an exploit where melee weapons could take on the behavior of other items

Bugs Fixed
  • Character Portraits now match their in-game character
  • General latency reduced; mostly UI / interactions taking multiple attempts, including:
    • Containers not transferring loot consistently
    • Door codes not entering/changing consistently
    • Discovering taking multiple attempts
  • Bows not reloading properly (causing them to never shoot) has been fixed
  • Door misalignment has been addressed
  • IEDS and Biofuel should now inflict proper damage next to structures
  • Explosive Arrows now should no longer damage players through building walls
  • Most structures now should be place-able inside shelters (workbenches, bee boxes, etc.)
  • Experimental Weapon Zombies should now respawn as expected
  • Medical stations should work as expected now
  • Bullets traveling through players occupying the same space – should be fixed
  • Bandages can be equipped in the flashlight slot but do nothing – should be fixed
  • Silent Zombies bug has been fixed
  • Character names can now be reused after the character has been deleted
  • Fixed an issue with free placing objects on base foundations (IEDs, etc)
  • Jittery camera issues have been fixed

We intend for this to be our last Test update before pushing to Live. Provided things look groovy after the holiday break, we'll promote it to Live at that point. Please continue to post feedback here in this thread in the meantime. I want to issue a reminder that we didn't fix every single outstanding issue reported so if you see something that hasn't been resolved, post it here. Chances are it's on our list here internally but redundancy isn't a bad thing in these situations.

Also, we've posted a Just Survive survey! You can also find it on the JS launchpad. Take a moment and let us know what you think!

Source: Reddit