So, A lot of people seem to be excited about the restraints so I've decided to show you what I was saving for the next data mine, but oh well here they are!
There's also sections of code that reference character states.
- There is also a state of TargetIsRestrained which I assume is the prevent multiple restraints!
So from what I can tell you have to get the character to prone in order to restrain them. I feel like with this, it means player looting will be a thing soon too. Pickpockets unite!
Hopefully you guys enjoyed this little post, with all the roadmap hype it's just a taste of what you'll see from me when they start adding metric crap tonnes of content
Thanks and Keep On Surviving!
Source: PhazePyre - Reddit